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Xi'pos has similar, more potent upgrades, but requests a much more precious currency: Kyhra's HP. First and foremost is the aptly named Greed, offering anything from HP restoration to weapons and modifications in exchange for blood (money). One of the more interesting of these are the merchants that can be happened upon throughout a run, who almost have as much control over the situation as the player. Fortunately, the path on the way to each of these destinations has several components that need to be examined before they can be properly completed. The instant she enters a world, Kyhra has two objectives: to kill the Guardians and confront the Judge that awaits at the end of each level. The overall effectiveness of Kyhra's initial arsenal is augmented by the world around her, which is always familiar but never truly quite predictable. The Blast.32 doubles as a faithful companion and long range option, able to fire on enemies when its energy reserves are full. A dash attack (that can eventually be chained repeatedly) instantly puts players where they want to be.
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This is a difficult journey where victory comes in defeat, and more often than not you have to learn how to lose before you can win.ĭespite her simplistic looks, Kyhra is a devastating force to be reckoned with, overwhelming any enemy with blinding speed and deadly swordsmanship. Players guide Kyhra from room to room, defeating enemies, collecting power ups, visiting merchants, and learning details about the ancient artifact she inhabits. ScourgeBringer shows enough that you know what you're seeing, but has no desire to reveal itself completely.Ī procedurally-generated rogue-like, ScourgeBringer ups the ante by adhering to the side-scrolling style of play adopted by the Metroidvania genre. When the player has to invest a little of their own imagination to fill in the blanks, it can make a game all the more immersive. This level of quality not only stretches to every aspect of the game, but is the perfect example of 'less is more'. The amount of atmosphere generated by its pixelated graphics is nothing short of impressive, able to contend with the likes of Axiom Verge and Super Metroid. Her fate is yours to decide.Īpart from its intriguing premise, what initially stands out about ScourgeBringer is its minimalist art style. Trained from birth in the ways of combat, acolyte Kyhra has been chosen by her people to brave the horrors of the obelisk, survive the 'Ordeal', and change the Judgment. Deemed the ScourgeBringer, nobody alive knows what it is or why it has arrived: all who have entered inside have never returned. On an unknown date, at an unknown time, an alien monolith descended on an unsuspecting planet, obliterating everything in its path. Thankfully for the devout, Jefferey's presumed sacrifice was not in vain for in death, there is life, and ScourgeBringer is out to prove that the ill-fated Vita has one last fight inside it before finally lying down to rest. Sony announced the PlayStation Store was closing now our pet is missing, Sony has reversed its position, and we're too afraid to ask questions. We'd still like to know what happened to the goat though. Granted, the robes and all the Latin are strange at first, but you get used to them eventually. Those of us still trying to field our PlayStation Vitas at the onset of the ninth generation are likened to cultists, a comparison I take particular umbrage at.